Overview
Objectives
Web Sites
Day 1
Day 2
Day
3
Day 4
Day 5
Day 6
Day 7
Day 8
Day 9
Day 10
Day 11-12
Day 13 -14
Standards
Student
Work |
|
Overview
In this unit, each student works on a chosen topic related to technology
and creates an educational interactive textbook with text, graphics,
animation, buttons, review questions, assignments, and a quiz.
Interactive textbooks provide a powerful and immersive environment for
learning and acquiring new skills. Students are challenged to understand
their topic not only intellectually, but also visually and emotionally.
They become not only educational application developers and programmers,
but also writers, illustrators, animators, and audio editors. This project
connects students with subject matter in different ways -- through images,
sound, and text. This deepens their understanding of the topic and increases
their ability to memorize and recall information. Recent research shows
that emotions affect memory retention because the emotional impact of
a particular image or event has a profound influence on its place in
long-term memory.
This unit provides and encourages the intercurricular approach in schools
and promotes the use of problem-based and simulative learning practices.
The interactive textbook projects can be based on any subject. Students
can simulate experiments in science, solve math problems, provide literacy
training, and create music lessons or digital art galleries. The students
can develop and present interactive textbooks to younger children. This
doubles the excitement and increases students' responsibility. Over
the years, the students' interactive textbooks with review questions,
quizzes, and assignments creates an extensive online library, which
can be accessed by teachers and students from school and home. Teachers
of any subject can use these textbooks to supplement and enrich their
teaching material.
Objectives
The students:
- Create educational interactive
textbooks using graphics, text, and animations
- Use the Internet for research
- Create graphics and animations
for their projects
- Develop review questions, create
assignments, and program a quiz
- Publish and preview the projects
online
- Present their textbooks and
get feedback from fellow students.
Web Sites
Interactive Textbooks
http://andersenfairytales.com/en/main
http://bbc.co.uk/cbeebies/storycircle/atoz.shtml
http://privatehand.com/flash/elements.html
http://stopbullyingnow.hrsa.gov/index.asp?Area=webisodes&webisode=1
http://brainpop.com/
Technology
History of the Internet
http://isoc.org/internet/history/brief.shtml
Cyberspace Pirates - Hackers
http://cybercrime.gov/rules/reckless.htm
Cybercitizen Rules
http://cybercrime.gov/rules/cybercitizen.htm
http://cybercrime.gov/rules/rules.htm
The Web Police -- The Web Safety
http://fbi.gov/kids/k5th/safety2.htm
http://fcc.gov/kidszone/faqs_9.html
http://ftc.gov/bcp/conline/edcams/kidzprivacy/kidz.htm
http://netsmartzkids.org/indexfl.htm
http://safekids.com/child_safety.htm
How Computer Viruses Work
http://howstuffworks.com/virus.htm
http://tech.msn.com/virus
The Web Spiders - How Search Engines Work
http://howstuffworks.com/search-engine.htm
The Emoticons and Smileys
http://emoticons-online.com/index.html
The Best Links for Kids on the Web
http://ala.org/gwstemplate.cfm?section=greatwebsites&template=/cfapps/gws/default.cfm
Inventors and Inventions: Computer
http://inventors.about.com/library/blcoindex.htm
History of Computers
http://computerhistory.org/
http://hitmill.com/computers/computerhx1.html
Computer Hardware
http://karbosguide.com/
http://kidsdomain.com/brain/computer/lesson/comp_les1.html
How Monitors Work
http://howstuffworks.com/monitor.htm
The Best Computer Games for Kids
http://cbsnews.com/stories/2004/12/06/earlyshow/living/main659244.shtml
How Computer Games Are Made
http://en.wikipedia.org/wiki/Video_game
http://pbs.org/kcts/videogamerevolution/inside/how/01.html
Operating System
http://howstuffworks.com/operating-system.htm
Floppy, CD, and Flash Memory Cards
http://en.wikipedia.org/wiki/Keydrive
http://computer.howstuffworks.com/floppy-disk-drive3.htm
Return to the Top
Day 1 - Writing a Proposal
Aim
The students will understand the components of the interactive textbooks
and write a proposal for their project.
Procedure
- The students visit different
Web sites to view multimedia projects.
http://andersenfairytales.com/en/main
http://bbc.co.uk/cbeebies/storycircle/atoz.shtml
http://privatehand.com/flash/elements.html
http://stopbullyingnow.hrsa.gov/index.asp?Area=webisodes&webisode=1
http://brainpop.com/
- Online multimedia projects are
evaluated based on the following Multimedia Project Evaluation Guideline.
- The students write their project
proposals based on the Interactive Textbook Project Proposal Guideline.
Return to the Top
Day 2 - Research a Topic Online
Aim:
The students will conduct research on the Internet.
Procedure:
- Based on the students' proposals,
the teacher compiles a list of appropriate Web sites and gives it
to the students.
- The students begin gathering
information for their research. They visit various Web sites to research
their topic and gather relevant information.
- Based on their research, the
students write a story, create assignments, review questions and create
a quiz for their interactive textbooks in Microsoft Word.
Homework:
Finish the story, assignments, review questions, and
quiz.
Return to the Top
Day 3 - Develop a Storyboard
Aim:
The students will learn how to develop a storyboard.
Materials:
Computers with the Internet connection, paper, pencils, and erasers.
Procedure:
1. The students visit the following Web sites to learn about storyboarding:
http://toondoctor.com/storyboards-backgrounder.htm
http://pblmm.k12.ca.us/TechHelp/Storyboarding.html
http://journalism.berkeley.edu/multimedia/course/storyboarding/
2. The teacher provides students with paper and pencils (see Storyboarding Guide).
3. The students draw a storyboard for their projects.
Homework:
Finish the storyboard.
Return to the Top
Day 4 - Introduction to Type Tool
Aim:
The students will type and format text for their projects in Flash.
Procedure:
- The teacher explains how to
open a new Flash document, what a timeline is, how to create keyframes,
how to type text using Type tool, and how to format text in Properties
window.
- The students transfer their
story, review questions, and assignments from Microsoft Word file
to Flash.
- The students visit online Flash
tutorials:
http://w3schools.com/flash/default.asp
- Upon completion of this lesson,
students should be able to define the following Flash terms:
Glossary of Flash Terms
Arrow Tool
Blank Keyframe
Hand Tool
Keyframe
Labeled Frame
Layers
Library
Panels
Property Inspector
Stage
Test Movie
Timeline
Toolbox
Type Tool
Zoom Tool
Acquired Skills:
Open and close Flash files
Save Flash files
Create a new layer
Add a keyframe on the timeline
Type and format text
Open and view content of the library
Use Arrow tool to select objects
Select objects by clicking or dragging the Arrow tool to enclose the
object within a marquee
Zoom in or out a certain area of the Stage to change the magnification
Test a movie
Return to the Top
Day 5 - Navigation Buttons and ActionScript
Aim:
The students will create navigation buttons in Flash.
Procedure:
- The teacher explains how to
open the Common Libraries, bring a button to the stage, work with
a button symbol in Edit Mode, attach ActionScript code to buttons,
and stop and play animations with ActionScript.
- The students create navigation
buttons and stop their projects on the last frame.
- Upon completion of this lesson,
students should be able to define the following Flash terms:
Glossary of Flash Terms
ActionScript
Buttons
Common Libraries
Debugger
Down
Edit Mode
Hit
Lock/Unlock All Layers
Over
Rollover Buttons
Show All Layers as Outlines
Show/Hide All Layers
Symbols
Up
ActionScript Glossary
Play()
Stop()
gotoAndPlay()
gotoAndStop()
Acquired Skills:
Find Common Libraries
Select a button
Bring a button to the Stage
Open and make changes to a button in Edit Mode
Add ActionScript to a button
Debug script errors
Test a movie
Return to the Top
Day 6 - Drawing Tools
Aim:
The students will learn how to use Flash drawing tools - Pen Tool,
Brush Tool, Oval tool, Rectangle Tool, and Line Tool.
Procedure:
- Drawing tools are similar in
many bitmap and vector graphics editor programs (Adobe Illustrator,
Adobe Photoshop, Macromedia FreeHand, Macromedia Fireworks, Microsoft
Paint, etc.) and most students are familiar with them. However, drawing
with a mouse is difficult. Students are allowed to visit Microsoft
Office Clip Art and Media Web site to find reference images, import
them into Flash, and trace them.
- The teacher explains how to
draw with various tools in Flash.
- The students visit PBS, Nickelodeon,
and Toon Disney's Web sites to learn how Flash moves are illustrated.
PBS
kids stories
Nicktoons Network
Toon Disney
- The students create illustrations
for their projects.
- Upon completion of this lesson,
students should be able to define the following Flash terms:
Glossary of Flash Terms
Brush Tool
Eraser Tool
Eyedropper Tool
Fill Transform Tool
Free transform Tool
Ink Bottle Tool
Lasso Tool
Line Tool
Oval Tool
Paint Bucket Tool
Pen Tool
Pencil Tool
Rectangle Tool
Subselection Tool
Acquired Skills:
Draw with Line, Oval, Rectangle, Brush, and Pen tools
Adjust a straight or curved line segments with Subselection tool
Transform objects with Free Transform tool
Copy fill and stroke attributes from one object to another
Change the color, line width, and style of lines or shape outlines with
Ink Bottle tool
Fill enclosed areas with the current fill color
Select objects with Lasso tool
Return to the Top
Day 7 - Animation
Aim:
The students will learn how to create a frame-by-frame animation, shape
and motion tween, and guided motion tween animation.
Procedure:
- The teacher introduces students
to frame-by-frame animation, shape and motion tween, and guided motion
tween animation. The students access a sample Flash file with different
types of animations to follow the teacher's explanation.
- The students create their own
animations illustrating their projects.
- Upon completion of this lesson,
students should be able to define the following Flash terms:
Glossary of Flash Terms
Frame-by-frame Animation
Frame Rate
Motion and Shape Tween
Acquired Skills:
Create different types of animations
Change animation speed.
Return to the Top
Day 8 - Sound Files
Aim:
The students will learn how to add sound files to their projects.
Procedure:
- The teacher demonstrates how
to import sound files to Flash movie and add them to the Timeline.
- The teacher provides students
with free sound loops downloaded from Flashkit.
- The students should have headphones
to listen for sound files.
- The students select favorite
sound loops and add them to their movies. Some students might choose
not to have any sounds in their projects.
- The students continue working
on their animations.
- Upon completion of this lesson,
students should be able to define the following Flash terms:
Glossary of Flash Terms
Compression
Sound Loops
Sound Properties Dialog Box
Acquired Skills:
Customize sound export settings
Format sound
Optimize sound files for publishing
Use Sound Properties dialog box
Return to the Top
Day 9 - Quiz
Aim:
The students will learn how to develop a quiz in Flash.
Procedure:
- Flash provides three templates
which allow the students to build a quiz easily. However, in order
to enhance students' knowledge in ActionScript and help them understand
how these templates work, it is better to teach them to create a quiz
from scratch.
- The teacher introduces ActionScript
code, explains how to insert it into a movie, and show a sample Flash file.
- The students follow online
tutorial Simulating
MX Learning Interactions. This tutorial is written for
Flash 5 and requires some adjustments for the newer versions of Flash.
- The students follow tutorial
and create their own quiz.
- Upon completion of this lesson,
students should be able to define the following ActionScript code:
ActionScript Glossary
on (release)
on (press)
on ClipEvent()
this
if ( condition ){
statement(s) ;
}
else ( condition ){
statement(s) ;
}
getProperty(), getProperty( my_mc , property )
setProperty(), setProperty( target , property , value/expression )
_root, _root. movieClip, _root. action, _root. property
_droptarget, MovieClip._droptarget
_alpha -- MovieClip._alpha , Button._alpha , TextField._alpha
Acquired Skills:
Develop a quiz
Learn ActionScript code
Return to the Top
Day 10 - Preloader
Aim:
The students will learn how to create a preloader.
Procedure:
- Flash has a preloader component.
However, as with the quiz exercise, the students create a preloader
following the online tutorial Smooth
PreLoader.
- The teacher explains the main
function of preloaders and how they work and shows the students a
sample Flash file.
- Upon completion of this lesson,
students should be able to define the following ActionScript code:
ActionScript Glossary
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
percent -= (percent-((loading/total)*100))*.25;
per = int(percent);
percentage = per+"%";
loadBar._width = per;
if (percent>99) {
_parent.gotoAndStop(2);
Acquired Skills:
Build a Preloader
Learn ActionScript code
Return to the Top
Days 11-12 - Finishing the Project
Aim:
Finish the project.
Procedure:
- The students finish their animations,
quiz, and preloader.
- The teacher helps them coordinate
animation with text, control sound files, and debug programming errors.
Return to the Top
Days 13-14 - Presentation and Evaluation
Aim:
The students present their Interactive textbooks to fellow students.
Procedure:
Each student has 5 minutes for presentation and 5 minutes for questions.
Evaluation:
The students evaluate each others' projects using the same Multimedia Project Evaluation Guideline as at
the beginning of the unit. The students are required to discuss the
projects, give positive critical feedback, and provide suggestions about
how to improve it in the future.
Return to the Top
Standards
- use a variety of equipment
and software packages to enter, process, display, and communicate
information in different forms using text, pictures, and sound
- access needed information from
media, electronic databases, and community resources
- apply technological knowledge
and skills to design, construct, use, and evaluate products and systems
to satisfy human and environmental needs.
(http://emsc.nysed.gov)
Return to the Top
Student Work
The students' projects are published on www.cybernaut.com.
|